Author Topic: Creating a Character  (Read 83 times)

1337F0X

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Creating a Character
« on: March 02, 2017, 06:51:15 pm »
To create a Character you must fill out the following Character Sheet, if you are unsure how to fill out parts of the sheet look bellow for more information on each part.


Character Sheet:

Name:

Race:
(Human or Demi-Human)

Gender:

Weapon of Choice:

Innate Elemental Colour:
(Red, Blue, Green, Yellow, White or Black)

Chose your Elemental Colour wisely as you can't change it without completely resetting your Character and each one has its own advantages and disadvantages. See Elements page for more info.

Profession:

Starting Stats:

HP:

Attack:

Defence:

Magic Attack:

Magic Defence:

Number of Elements:

Personal Element:


More Info:

Name:

Your Character's Name is what you will be called during Play. Please no profanity.


Race:

Humans are regular people with nothing special about them.

Demi-Humans are Non-Human Humanoids; I.e. Mermaids, Fairies, Goblins, Dwarves, Shark/Fish People, Lizard People, Cat People and Dog People.


Gender:

Kind of self explanatory but your Character's gender doesn't have to be the same as yours


Weapon of Choice:

There are eleven types of Weapons that Characters can use:

1. Swords

2. Swallows

3. Hammers/Axes

4. Throwing

5. Arrows

6. Pistols

7. Daggers

8. Staves

9. Untensils

10. Rods

11. Instruments

You should be careful when choosing the Weapon type for your character because he/she will be restricted to that type. Though the choice of weapon might seem unimportant at first, there might be certain events or items that require a specific weapon type in order to interact with it.

Innate Elemental Colour:

You want to choose an Innate Colour that best defines your play style. While anyone may use any Basic Element of any Colour, Characters who cast Elements that match their Innate Colour have the Element's effects doubled. Characters are also resistant to Elements of their own Colour, only taking half damage, but are weak against the opposite Colour.

Professions:

In Chrono World everyone has a Profession and there are eleven open to your Character:

Adventurer:

The Adventurer is a well-rounded Profession and is a good choice for first time LARPers.

Starting Statats:

HP: 100
Attack: 10
Defence: 10
Magic Attack: 11
Magic Defence: 11
Number of Elements: 4

Entertainer:

Entertainers include Minstrels, Bards, Dancers, and Actors who can use their talents to destract enemies.

Starting Stats:

HP: 100
Attack: 10
Defence: 9
Magic Attack: 12
Magic Defence: 11
Number of Elements: 5

Thief:

Thieves are stealthy and can lockpick chests and doors without needing a key.

Starting Stats:

HP: 100
Attack: 11
Defence: 8
Magic Attack: 12
Magic Defence: 10
Number of Elements: 5

Smith:

Smiths can forge Weapons and Equipment from materials found as Loot or in chests.

Starting Stats:

HP: 100
Attack: 13
Defence: 11
Magic Attack: 8
Magic Defence: 9
Number of Elements: 5

Priest/Priestess:

Priests and Priestesses are spiritualists with an infinity to see what is hidden and gain a Magic Attack Bonus of +5 When fighting the Undead.

Starting Stats:

HP: 100
Attack: 10
Defence: 8
Magic Attack: 13
Magic Defence: 13
Number of Elements: 6

Warrior:

Warriors are strong physical fighters and gain an Attack Bonus of +5 when fighting Humanoids.

Starting Stats:

HP: 100
Attack: 12
Defence: 12
Magic Attack: 10
Magic Defence: 10
Number of Elements: 5

Monk:

Monks can hold their own in a fight but prefer not to and can restore an extra 10 HP when using Healing Elements.

Starting Stats:

HP: 100
Attack: 11
Defence: 10
Magic Attack: 11
Magic Defence: 12
Number of Elements: 6

Mage:

Mages are masters of the arcane, delving into the unknown and gain a Magic Attack Bonus of +10 when fighting Demons.

Starting Stats:

HP:100
Attack: 9
Defence: 8
Magic Attack: 15
Magic Defence: 14
Number of Elements: 6

Cook:

Cooks are good at making food from Meat and Vegetables that can be found as Loot or in chests to heal HP outside of Combat.

Starting Stats:

HP: 100
Attack: 10
Defence: 9
Magic Attack: 12
Magic Defence: 11
Number of Elements: 4

Fisherman:

Fishermen are good at catching fish and other stuff in the water and gain an Attack Bonus of +5 when fighting Marine enemies.

Starting Stats:

HP: 100
Attack: 11
Defence: 10
Magic Attack 11
Magic Defence: 11
Number of Elements: 4

Hunter:

Hunters: know the wild like the back of their hand and gain an Attack Bonus of +5 when fighting Animals.

Starting Stats:

HP: 100
Attack: 12
Defence: 11
Magic Attack: 11
Magic Defence: 12
Number of Elements: 5

Personal Element: *See Elements*
« Last Edit: October 16, 2017, 11:27:45 am by 1337F0X »

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