Author Topic: Status Effects  (Read 71 times)

1337F0X

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Status Effects
« on: March 02, 2017, 03:06:04 pm »
Status Effects are ailments that effect your Character both in and out of Combat, and are divided by Colour:

Green:

Poison - Character or creature takes 5 damage every turn, stays until removed, stays after battle.

Anti Yellow - Prevents Character or creature from using Yellow Elements for four turns.

Sick - Character or creature can only hit target once per turn, can't use Elements, stays until removed.


Red:

Burn - Character or creature takes 5 damage per turn, stays until removed, stays after battle.

Anti Blue - Prevents Character or creature from using Blue Elements for four turns.

Confused - Character or creature can only hit once per turn, can't use Elements, stays until removed.

Yellow:

Sprain - Character or creature can't Attack, can still use Elements, stays until removed.

Anti Green - Prevents Character or creature from using Green Elements for four turns.

Dizzy - Character or creature can only hit once per turn, can't use Elements, stays until removed.

Black:

Fear - Character or creature can't Attack or use Attack Elements, stays until removed.

Anti White - Prevents Character or creature from using White Elements for four turns.

Cursed - Character or creature can't use Elements, stays until removed.

Blue:

Flu - Character or creature can only hit once per turn, can't use Elements, stays until removed.

Anti Red - Prevents Character or creature from using Red Elements for four turns.

Frozen - Character or creature can take no action for four turns.

White:

Fatigued - Character or creature will fall Asleep after two turns.

Asleep - Character or creature can take no action for four turns.

Anti Black - Prevents Character or creature from using Black Elements for four turns.
« Last Edit: September 13, 2017, 01:10:25 pm by 1337F0X »

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